Kad Nkæ̈pijo-zïlt (/trɑv/ /zɪlt/ [skinny] [neck; throat]) is a temperate Small City located in the Digitznä Principality of the Nika.
The name Kad Nkæ̈pijo-zïlt is derived from the Goblin language, as Kad Nkæ̈pijo-zïlt was founded by Grammyl, who was culturaly Gnoll.
Climate
Kad Nkæ̈pijo-zïlt has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a cold 2°C (35°F) and its average temperature during the winter being a cold 3°C (37°F). Kad Nkæ̈pijo-zïlt receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Nkæ̈pijo-zïlt covers an area of nearly 13 km2 (5 mi2), and an average elevation of 1460 m (4790 ft) above sea level.
Overview
Kad Nkæ̈pijo-zïlt was founded durring the late 13th century in spring of the year 1167, by Grammyl. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Grammyl.
Kad Nkæ̈pijo-zïlt was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kad Nkæ̈pijo-zïlt is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kad Nkæ̈pijo-zïlt is buildings are arranged arround a network of broad flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Astonishigly, the would-be-castle fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.
A look around Kad Nkæ̈pijo-zïlt seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Kad Nkæ̈pijo-zïlt has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Nkæ̈pijo-zïlt has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Nkæ̈pijo-zïlt. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Nkæ̈pijo-zïlt's parks.
Kad Nkæ̈pijo-zïlt has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Nkæ̈pijo-zïlt.
Kad Nkæ̈pijo-zïlt has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Nkæ̈pijo-zïlt has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Nkæ̈pijo-zïlt has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Nkæ̈pijo-zïlt has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Nkæ̈pijo-zïlt's public wards, blessings, and other arcane systems.
Kad Nkæ̈pijo-zïlt possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Kad Nkæ̈pijo-zïlt's grid is powered by a direct leyline tap.
Kad Nkæ̈pijo-zïlt has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Nkæ̈pijo-zïlt's natural decorations nor waterways.
Kad Nkæ̈pijo-zïlt has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Nkæ̈pijo-zïlt has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Nkæ̈pijo-zïlt has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.
Kad Nkæ̈pijo-zïlt's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Kad Nkæ̈pijo-zïlt there is no wind.
The Fetch near Kad Nkæ̈pijo-zïlt are known to be more aggressive than normal.
Kad Nkæ̈pijo-zïlt's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Charm energies of tier 3 via mimery.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 6
Farmers: 9
Farm Laborer: 16
Hunters: 12
Milk Maids: 8
Ranchers: 4
Ranch Hands: 8
Shepherds: 7
Farmland: 13048 m2
Cattle and Similar Creatures: 801
Poultry: 9618
Swine: 641
Sheep: 32
Goats: 6
Horses, Mounts, and Beasts of Burden: 320
Craftsmen
Arms and Toolmakers: 6
Blacksmiths: 7
Bookbinders: 4
Buckle-makers: 4
Cabinetmakers: 7
Candlemakers: 10
Carpenters: 9
Clothmakers: 9
Coach and Harness Makers: 3
Coopers: 8
Copper, Brass, Tin, Zinc, and Lead Workers: 4
Copyists: 3
Cutlers: 2
Fabricworkers: 7
Farrier: 22
Furriers: 2
Glassworkers: 10
Gunsmiths: 7
Harness-Makers: 3
Hatters: 6
Hosiery Workers: 2
Jewelers: 3
Leatherwrights: 8
Locksmiths: 3
Matchstick makers: 4
Musical Instrument Makers: 4
Painters, Structures and Fixtures: 4
Paper Workers: 4
Plasterers: 4
Pursemakers: 5
Roofers: 3
Ropemakers: 3
Rugmakers: 3
Saddlers: 5
Scabbardmakers: 7
Scalemakers: 3
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 3
Soap and Tallow Workers: 10
Tailors: 20
Tanners: 4
Upholsterers: 4
Watchmakers: 4
Weavers: 9
Whitesmiths: 2
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 4
Booksellers: 4
Butchers: 7
Chandlers: 9
Chicken Butchers: 8
Entrepreneurs: 3
Fine Clothiers: 8
Fishmongers: 8
Florists: 1
Potion Sellers: 5
Resellers: 12
Spice Merchants: 4
Wine-sellers: 6
Wheelwright: 5
Woodsellers: 3
Service workers
Bakers: 16
Barbers: 14
Coachmen: 4
Cooks: 12
Doctors: 6
Gamekeepers: 5
Grooms: 2
Hairdressers: 11
Healers: 9
Housekeepers: 10
Housemaids: 14
House Stewards: 9
Inns: 3
Laundry maids: 6
Maidservants: 9
Nursery Maids: 6
Pastrycooks: 12
Restaurateur: 13
Tavern Keepers: 14
Specialized Laborer
Ashworkers: 4
Bleachers: 2
Chemical Workers: 1
Coal Heavers: 6
In-Town Couriers: 7
Long Haul Couriers: 7
Dockyard Workers: 6
Gas Workers: 1
Hay Merchants: 2
Leech Collectors: 9
Millers: 7
Miners: 8
Oilmen and Polishers: 5
Postmen: 7
Pure Finder: 4
Skinners: 8
Sugar Refiners: 1
Tosher: 5
Warehousemen: 12
Watercarriers: 7
Watermen, Bargemen, etc.: 10
Skilled Laborers
Accountants: 4
Alchemist: 4
Clerk: 6
Dentists: 3
Educators: 8
Engineers: 4
Gardeners: 3
Mages: 2
Plumbers: 3
Pharmacist: 3
Professors: 1
Scientists: 2
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 4
Civil Clerks: 7
Civic Iudex: 3
Consultants: 2
Exorcist: 7
Fixers: 3
Kami Clerk: 6
Landlords: 5
Lawyers: 3
Legend Keepers: 5
Militia Officers: 20
Monks, Monastic: 9
Monks, Civic: 10
Historian, Oral: 7
Historian, Textual: 3
Policemen, Sheriffs, etc.: 7
Priests: 13
Rangers: 4
Rat Catchers: 4
Scholars: 4
Spiritualist: 5
Slayers: 1
Storytellers: 10
Military Officers: 11
Cottage Industries
Brewers: 8
Comfort Services: 13
Enchanters: 3
Herbalists: 3
Jaminators: 11
Needleworkers: 12
Potters: 5
Preserve Makers: 8
Quilters: 4
Seamsters: 13
Spinners: 9
Tinker: 3
Weaver: 8
Artists
Actors: 3
Architects: 1
Bards: 5
Costumers: 1
Dancers: 3
Drafters: 2
Engravers: 2
Fine Furniture Carpenters: 1
Glaziers: 3
Inlayers: 3
Musicians: 9
Painters, Art: 1
Playwrights: 3
Sculptors, Art: 2
Wood Carvers: 11
Writers: 10
Produce Industries
Butter Churners: 10
Canners: 8
Cheesmakers: 11
Ice Merchants: 1
Millers: 6
Picklers: 5
Smokers: 4
Stockmakers: 3
Tobacconists: 5
Tallowmakers: 7
1128 of Kad Nkæ̈pijo-zïlt's population work within a Foundational Occupation.
64 work in Agriculture
259 work as Craftsmen
91 work as Merchants
175 work as Service Workers
119 work as General Laborers
44 work as Skilled Laborers
156 work as Civil Servants
100 work in Cottage Industries
60 work as Artists
60 work in Produce Industries
1822 of Kad Nkæ̈pijo-zïlt's population do not work in a formal occupation, but do contribute to the local economy. 256 (8%) are noncontributers.
Points of Interest
Kad Nkæ̈pijo-zïlt makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Kad Nkæ̈pijo-zïlt's harvest from an army of bandits. Kad Nkæ̈pijo-zïlt created a local delicacy in 's honor which is served at festivals.